Update 29/06/14

Minor update containing fixes for a few rarer issues. Waiting for the M4 update? Check our "The next SNOW update" blog post.

  • Fix: Texture resolution not being updated when changing to a higher spec
  • Fix: Square shadow appearing under the player
  • Fix: Actor head not being unhidden after exiting FP mode
  • Fix: Possible crash on startup
  • Fix: Fullscreen mode being disabled after alt-tabbing out
  • Reworked Frontend loading process, fixes rare issue where the game would freeze on Frontend load
  • Fix: Possible crash in CUIMenuEvents::Reset if level was null
  • Fix: Idle action crash if top anim was null
  • Disabled initial savegame
  • Workaround for level unload crash
  • Fix: Menu being drawn on top of the loading screen

Update 14/05/14

  • Added Anti-Aliasing options
  • Fix: Multiplayer crash on join
  • Fix: CCustomizationManager::GetLoadoutFile crash if game platform wasn’t initialized
  • Fixed store camera control using controllers
  • Added support for zooming in the store using the D-Pad
  • Fix: ExportCDF command replacing cdf2 file instead of creating a cdf
  • Fix: Spawn points not being bound to network, resulting in spawn issues in Multiplayer
  • Fixed possible crash if a material effect without particles was spawned
  • Fixed possible Multiplayer crash on join, caused by animations not having been loaded
  • Fixed actors being desynched and not updated in Multiplayer when they’re no longer visible on the host PC
  • Fix: Custom diffuse color not being applied to certain cosmetics
  • Fixed JOI jump textures directory depth being too high
  • Fixed Multiplayer screen not being rendered correctly
  • Removed unused UI PNG files
  • Disabled “Critical FG Error” warning

Hotfix Update 08/05/14

This is a hotfix update to the "M3" update released earlier today.

  • Added support for toggling motion blur via the visual options
  • Decreased default motion blur amount
  • Fixed localization misses
  • Re-added missing ragdollize (R) action
  • Fix: “Couldn’t allocate specular probe texture atlas” error on DX10.0 cards and below. (DX10.1 and up were unaffected)

"M3" Game Update 08/05/14

Major Features

  • Upgraded to CRYENGINE 3.6 including a move to to physically based rendering - This required a full retouch of our game assets
  • New animation pass
  • 64-bit build - Will automatically download and boot for Windows users on x64 systems
  • Reworked stopping functionality
  • Store is now fully functional in-game
  • Introduced animation rarity as a way to add variety to gameplay
  • Reworked pushing functionality, it is now possible to keep pushing by holding in W. However one can still manually press W to push, allowing a bit of spam to get higher speeds than would be possible if only holding down
  • Support for orbiting attachments in the store
  • Full rework of the Low Spec configuration - Including optimizations and tweaks to visual settings
  • Motion blur is now enabled for high and very high specs
  • Improved build step - Cached shaders and precompiled textures for a smoother user experience
  • Added option for fullscreen window / no border
  • Improved controller support

Update Developer Video

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New Customization Items

Partial Gameplay Changelog

  • System spec is now automatically detected if not previously set
  • Flash textures are now loaded as dds files via the CE renderer
  • Added new DynamicLightSource and DynamicEnvironmentProbe entities
  • Fix: Ski trails always had view distance set to 255
  • Fix: Player moving while in freeze mode
  • Cycle spawnpoint arrows are no longer shown when there aren’t any spawns to cycle to
  • Removed repetitions
  • New notifications!
  • Reworked fly (F3) and detached (G) cameras to avoid odd rotations
  • Decreased drag coefficient to 1.0 (was 1.2)
  • Frontal area is now calculated dynamically
  • Fix: Pushing animations are uninterruptable now.
  • Fix: UI elements being offset and harder to click after changing resolution
  • UI textures are now loaded into memory upon request instead of at startup
  • The default camera now changes field of view based on player velocity
  • Improved terminal velocity calculation
  • Optimized player update process
  • Reworked snow shader effect
  • Lower specs will now only load lower quality textures
  • Anti-aliasing mode now changed based on spec, disabled on Low
  • Fix: Rare case where one would not be able to do front or back flips using a controller
  • Controller: Both shoulder and trigger buttons can be used to navigate the menu and store now
  • Fix: Store navigation using a controller
  • Fix: Spawn speed being affected by customized characters
  • Decreased minimum velocity required to tuck while in switch
  • Tweaked orbit camera
  • Fix: SKIN attachments were ignored if they contained any joints not present in their owner’s skeleton
  • Last played map as a default map in the main menu
  • Fix: Display mode and vertical sync setting being reset
  • Fix: Ski effects disappearing after customizing the ski while in game
  • Fix: Store camera FPS dependency
  • Fix: The renderer overriding the desired resolution
  • Merged frontend and in-game store cameras
  • Fixed a few cases where CryPhysics interfered with our calculations
  • Fix: Spawnpoints being cycled while the menu was open
  • Fix: Ability to hold grab while skiing
  • Replaced Bow Arrow Grab Left wit Screamin’ Semen Left in the trick definition
  • Frontend: Only change to the store camera when the browsing is activated
  • Set default surface type friction to 0
  • Disabled QuickSwitch action for now
  • Updated Steam API to version 1.29
  • Fix: A few items not matching their thumbnails.
  • Added lens flare to the sun and light sources

Update 31/03/14

  • Reworked fly & detached camera to avoid weird view angles
  • Decreased friction on grindable objects
  • Players can now push when stopped or going very slowly on a rail
  • Fix: Grab reset delay when using a controller
  • Fix: Possible null-pointer crash on spawn
  • Fix: Cursor not being hidden after exiting the in-game menu

Update 28/03/14

  • Fix: Spawn camera defaulting to first person
  • Re-enabled texture streaming
  • Fix: Multiplayer lobby screen not always appearing
  • Fix: Attachments not saving properly
  • Fix: Time of Day being changed when selecting the Store screen in levels other than Frontend
  • Fix: Inability to see character when customizing in-game
  • Fix: Cursor not disappearing when exiting the main menu

"M2" Game Update 27/03/14

Major Features

  • Ski trails
  • Ski particle effects
  • Jump anticipation animations
  • Event system
  • Alternative “Orbit” spawn camera
  • New animation system for the store
  • Leaderboards are now stored per level and can be accessed via the level menu
  • Added “Invite friends” tile to the lobby screen
  • Reworked tiled UI implementation and added support for dynamic tiles
  • Updated to CRYENGINE 3.5.7
  • Actionmaps are now synched using Steam Cloud
  • The game is no longer paused when opening the main menu (Player is frozen instead)
  • Optimized vegetation
  • "Play" menu is now replaced with the "Pause" menu when in-game
  • Redesigned intro screen

New Customization Items

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Update Developer Video

Changes

  • Updated Steam API to version 1.28
  • Tweaked jumping mechanics
  • Fixed player twitching when stopped
  • Fixed death cam twitching
  • Fixed rotation loadup lock
  • Tweaked controller gestures and moved Tail + Nose Grab to better fit with their keyboard mappings
  • Added “PhysicsOnly” debug command
  • Fix: Input lock on jump
  • Fix: View not being invalidated on spawn
  • Reworked store implementation
  • Minor tweaks to the default camera
  • Fixed the menu not showing up after pressing escape the first time
  • Tweaked movement implementation to resolve issues where the engine physics overrid ours
  • Updated character head
  • Reworked attachment directory structure to avoid having too many subdirectories
  • Use .chr as base mesh instead of .skel
  • Fix: Possible crash on level unload
  • Fix: A couple of null pointer crashes in the ski attachment object
  • Increased rock friction from 0.15 to 0.7
  • Tweaked friction handling
  • Moved to the new CRYENGINE animation database format
  • Disabled crash dialog
  • Fix: Level posters not being rendered correctly
  • Fix: Missing moon texture
  • Hitting enter in the options menu now applies all settings, not just the currently selected one
  • Moved default actionmap to Scripts/Config
  • Fix: Crash in the player profile system
  • Added support for listbox scrolling (used for leaderboards)
  • Bindings are now attached to the skis on death
  • Reverted change to the speedometer that caused the speed to be half of the actual value
  • Fix: Attachments did not inherit velocity from their owner on death
  • Fix: Alt + Enter not toggling full screen mode
  • Disabled SSAO in favor of SSDO for all specs
  • Fix: Crash when switching player type at runtime
  • Fix: Crash on shutdown when Steam initialized failed
  • Added temporary PC button indicator for the menus, can be clicked to trigger the action
  • Added support for cycling level by clicking on the poster
  • Fix: Initial resolution not being set properly, is now saved locally for the next restart
  • Updated Oculus SDK to version 0.2.5
  • Fix: Connecting to a friend before launching the game
  • Added a versioning system to handle automated file deletion
  • Moved USER directory back to the SNOW installation directory
  • Menu navigation bar is now hidden when no longer required
  • Disabled Flowgraph critical error warning
  • Fix: Controls being inversed in fly mode
  • Updated menu tile images
  • Fix: Input getting stuck on state change
  • Fix: Dynamic spawnpoint CVars being registered twice
  • The game now makes sure that the game is running Windows Vista or newer on launch
  • Reworked menu “back” flow to be more intuitive
  • Fix: Vertical sync not being enabled by the Options menu
  • Fix: Display mode changing loop
  • Fix: Mouse sometimes staying visible on gameplay start
  • Fixed a couple of flash errors
  • Tweaked air rotation speeds 
  • Fix: Menu navigation bar buttons incorrectly showing as inactive